Ender Chests swapping between world inventory groups
TuckerAndrews3 opened this issue ยท 5 comments
Information
- Server version:
[17:01:27 INFO]: This server is running Tuinity version git-Tuinity-"f87cb79" (MC: 1.16.5) (Implementing API version 1.16.5-R0.1-SNAPSHOT)
[17:01:27 INFO]: Checking version, please wait...
[17:01:27 INFO]: Previous version: git-Tuinity-"a0aa5ab" (MC: 1.16.5)
[17:01:27 INFO]: You are 95 version(s) behind
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Full output of
/mv version -p
: https://paste.gg/p/anonymous/1dc2d3d5b84d44a4bcb21677ddc8781e -
Server log: https://gist.github.com/TuckerAndrews3/951414c7c3a3519961c617d5bfab1759
Details
I have not been able to test this on my own with a fresh install because it requires multiple players to test.
Description
This bug has been going on ever since 1.14, it seems that sometimes if there is a lagspike, or a restart, or a server stop, people's enderchests will like.. swap with eachother, in between world inventory groups. People will get their creative enderchest in survival, and I've even seen people get other people's enderchests.
Steps to reproduce
It seems to be completely at random, I've seen it happen with server stops, restarts, lagspikes, and just basic server-running.
Expected behavior
This obviously shouldn't be happening, player's ender chests should stay within the world groups rather than bugging out and swapping around.
Screenshots
Not enough information and no test with an isolated environment is done to properly reproduce the bug.
You have a lot of error from other plugins, Test with only mv-core and mv-inv installed.
Your server is performing poorly as well
[16:55:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 8004ms or 160 ticks behind
I can't as this is a production server, but on a test server my results would be inconclusive considering this requires multiple folks