Name tagging anything shows the prefix? Whaaa...?
BelleGoBelle opened this issue · 4 comments
Bug Report
Type /ver NametagEdit and post the output.
Version 4.1.7
What version of Bukkit/Spigot/PaperSpigot are you using? Type /ver
This server is running CraftBukkit version git-Spigot-3fb9445-6e3cec8 (MC: 1.11.2) (Implementing API version 1.11.2-R0.1-SNAPSHOT)
What plugins are you using? Type /plugins
Plugins (51): �BlockParticles�, �Questioner�, �ClearChat�, �PlaceholderAPI�, �GroupManager�, �NametagEdit�, �FatPort�, �Broadcaster�, �RewardVoting�, �ServerLinks�, �Tablist�, �LightAPI�, �WorldEdit�, �FirstJoinPlus�, �SmartSpawn�, �DisableJoinMessage�, �ActionHealth�, �Votifier�, �ProtocolLib�, �ElsweyrsHeads�, �DoubleJumpPlus�, �SimpleHelpOp�, �Vault�, �ServerListPlus�, �ChairStairs�, �LightSource�, �Parties�, �LWC�, �HolographicDisplays�, �WorldGuard�, �Brewery�, �CustomMobs�, �PetBlocks�, �CratesPlus�, �Essentials�, �MarriageMaster�, �Citizens�, �Magic�, �CustomGUI�, �MobMoney�, �EnjinMinecraftPlugin�, �ArmorStandTools�, �Quests�, �Duels�, �CommandNPC�, �Towny�, �RandomTP�, �TownyChat�, �CS-CoreLib�, �TownyNameUpdater�, �QuickMarket�
Please explain your issue. How do you trigger it?
It's whenever someone names a mob / animal. The actual prefix shows above the mob/animal as the prefix and still has the mobs name. I'm not sure how to fix this and I've looked in Config. There's nothing that I can fix unless I'm blind.
Are there any errors in the console? Please use: https://pastebin.com
There is no errors.
EDIT: It's only for Tamed Cats and Dogs... Plus,It's been two weeks and no response. My server is being released very shortly and I'm a bit worried that this won't be fixed.
Apologies for the delay. It works for any tamed animal. Unfortunately this is not exactly an issue with NametagEdit I can easily fix. The issue is that Mojang likes to use UUIDs/DisplayNames as identifiers for entities/scoreboards, so what is likely happening is that the tamed animal has a UUID referenced to the owner, and its using the prefix associated with the player.
Presently, I am not sure how to get around that. I looked around the Entity code from the server and played around with the display name. I'll update this if I find something.