OldCombatMechanics

OldCombatMechanics

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Weapon damages are loaded even if the module is disabled

kernitus opened this issue ยท 4 comments

commented
commented

Should now be fixed in latest test build. @Turn3r

commented

Thank you @gvlfm78 I will grab it!
Edit: when I do /ocm reload in-game with old-armour-strength set to false I get a message in-game saying "[DEBUG][ModuleOldArmourStrength] Attempting to apply armour value to item". I only get that message in-game and not in console. I just want to make sure that its not using the pre1.9 armor values since I have it set to false.

commented

That is normal, it is just the plugin check that you have the correct value (either 1.9 default or what's specified in the config). Instead, I found I got an internal error when reloading, which I have now fixed in the latest test version.

commented

Ok, thanks for clarifying!