Armor values missing / wrong
RainOfPain125 opened this issue ยท 13 comments
version 1.6.3
if
old-armour-strength:
This is to set armour strength values as in pre-1.9
enabled: false
then my armor will have the normal armor values and normal armor toughness
if
old-armour-strength:
This is to set armour strength values as in pre-1.9
enabled: true
then my armor will have 9999 armor toughness HOWEVER will have no armor value (no armor points in the hotbar when wearing armor)
Setting it to true ultimately makes armor useless as it thinks you're not wearing armor
my full config - https://pastebin.com/ikNLGrhN
Is this related to issue #154
I'm not coder but from what he said build 18 works, but build 22 doesn't
In build 21 you added something that has something to do with data values (Simplified ItemData#hasMark (commit: 51baad4) (detail / githubweb))
maybe that's what you messed up? I can't shutdown my server (too many people on) or run a different server to test this (not enough resources)
In fact, I did not make that change and @rayzr522 might know something more about what might be causing this issue
@RainOfPain125 have you tried test build 22? Because I had that same problem on my server, but I fixed it in one of the commits after 1.6.3 was released. However, if they are not wearing the armor when you upgrade from the broken version to the fixed version, you may have to /ocm reload
once they put it on.
Basically:
- Update to the latest test build (22)
- Put some broken armor on
- Do
/ocm reload
Please let me know if that fixes things.
I am using 1.6.3. If you mean there is a ver higher your wrong as that isn't the case on the jenkins page
Here is a video of me testing it some more -
https://www.youtube.com/watch?v=dDTbCof5Ae8&feature=youtu.be
I'm saying to get build 22 on the Jenkins page, which is not 1.6.3. Are you using the latest version from the Jenkins page?
Did you try putting some broken armor on and doing /ocm reload
? Also, server logs would help.
@RainOfPain125 This should now be fixed in version 1.6.5
Even if it is I'll wait for you guys to smooth out the wrinkles in this plugin before I think about introducing old mechanics again. Too much PTSD for my players experiencing bugs from it :P