Projectile Randomness & Multishot
ArtelGG opened this issue ยท 2 comments
Info
The disable-projectile-randomness
doesn't seem to ignore/handle/implement the "Multishot" enchantment properly.
- Server version: PaperSpigot 1.14.4-b148
- OldCombatMechanics version: 1.7.4-BETA
- Server log file: N/A
- OldCombatMechanics config file: N/A
Problem Description
The Multishot arrows are all being placed in the centre, while this isn't a negative thing perse, it does kind of defeat the purpose of this enchant and I believe there should be an option to make all 3 shots directly centred (like how they are with this "issue") or shoot in a "centred" or "derandomized" cone.
Multishot is crossbow only IIRC. This did not exist in 1.8. What mechanic would you prefer for those?
A config option to leave it alone? Center them? Provide your own offset?
All 3 of those options sound good.
A (very poor) example of the implementation in the configuration file:
disable-projectile-randomness:
# This is to remove projectile randomness while firing arrows with a bow
# This is actually a very old feature and has been in the game for quite some time
enabled: false
worlds: []
multishot:
# Setting this to "true" will result in vanilla behaviour for *only* multishot crossbows.
ignore: false
# This setting allows you to modify how spread out the additional projectiles from multishot are.
# If 'ignore' is false, the projectiles will be derandomized, and 'spread' will be applied.
# Setting this to 0 will make all 3 shots land in the same place.
# Setting this to <insert default spread here> will give you the vanilla spread.
# Setting this to or above <insert> may cause problems, for example, arrows coming out of the player's FOV.
spread: <insert default spread here>