OldCombatMechanics

OldCombatMechanics

46.1k Downloads

Conflict with EpicBosses // Unsafe Enchant

LavRad opened this issue ยท 1 comments

commented

Information

  • Server Version: Paper 1.15.2
  • OldCombatMechanics version: 1.7.4 and 1.7.5BETA

Problem Description

So when using unsafe (above vanilla) enchants, OldCombatMechanics seems to conflict with EpicBosses' handling of damage dealt making it very hard to kill the boss/entity. This has been reported to EpicBosses, and they've told me to make this report as the issue is with this plugin (you'll see why below).

To Reproduce

Steps to reproduce the behavior:

  1. Setting a Boss to a certain health
  2. Applying various sharpnesses both above and below vanilla availability to a sword
  3. Recording how many hits/time taken to kill the boss with each sword

Expected Behaviour

When I tested without OldCombatMechanics, the sharpness 5 sword killed the boss in 7 hits, while the sharpness 10 sword killed the boss in about 4 hits.

Actual Behaviour

When I tested with it using a sharpness 5 and a sharpness 10 sword. The sharpness 5 sword did the normal high damage you would expect, killing the boss in about 6-7 hits, but the sharpness 10 sword seemed to be doing positive damage most of the time, as the boss gained health somehow instead of losing health.

commented

Should be fixed with b177662