Netty Thread lag with sword sweep module
brodybeckwith opened this issue ยท 4 comments
Information
- Server Version: Tuinity 1.15.2
- OldCombatMechanics version: Jenkins Build #39
- OldCombatMechanics config file: Defaults
Problem Description
When the server has around 150+ players the server becomes unplayable and it appears the issue is the Netty threads are completely taken up by oldcombatmechanics and what seems it working on the sweeping edge packet.
To Reproduce
Steps to reproduce the behavior:
- ~150-200ish players online
@I-Al-Istannen any idea why the init for SweepPacketDetectorFrom1_13 would be taking up so much time? shouldn't it just be happening once and then never again??
@brodybeckwith Please try test build 40.
@brodybeckwith Please try test build 40.
Not going to be able to test this with a lot of players for awhile but I will let you know when I do.
Thanks.