OldCombatMechanics

OldCombatMechanics

46.1k Downloads

Netty Thread lag with sword sweep module

brodybeckwith opened this issue ยท 4 comments

commented

Information

  • Server Version: Tuinity 1.15.2
  • OldCombatMechanics version: Jenkins Build #39
  • Server Log File: Unrelated
    Spark:
    firefox_xSJ99rcpuG
    firefox_WUrT8UJe2P
    firefox_W6n7xjVFsv
  • OldCombatMechanics config file: Defaults

Problem Description

When the server has around 150+ players the server becomes unplayable and it appears the issue is the Netty threads are completely taken up by oldcombatmechanics and what seems it working on the sweeping edge packet.

To Reproduce

Steps to reproduce the behavior:

  1. ~150-200ish players online
commented

@I-Al-Istannen any idea why the init for SweepPacketDetectorFrom1_13 would be taking up so much time? shouldn't it just be happening once and then never again??

commented

Yes and sadly no.

commented
commented

@brodybeckwith Please try test build 40.

Not going to be able to test this with a lot of players for awhile but I will let you know when I do.

Thanks.