Cooldown not working for critical hits
Zlexz opened this issue ยท 1 comments
Information
- Server Version: Spigot 1.15.2
- OldCombatMechanics version: 1.8.1
- Server Log File: -
- OldCombatMechanics config file: default one
Problem Description
Hit cooldown doesn't work while critical hitting.
To Reproduce
Steps to reproduce the behavior:
- Critical hit a mob or player
- Hit a mob or player normally
- Compare hit speed
Expected Behaviour
Same cooldown for normal and critical hits
Actual Behaviour
Cooldown for critical hits is lower
https://www.youtube.com/watch?v=24foRUw3hMk&feature=youtu.be
seems to be related to #443, and therefore by extension #19
while investigating #443 i was never able to produce results as drastic as these, but rather seemed to be able to get higher-than-1.8 hit detection frequency whether I was critical hitting or not.
either way, this is not a bug, but rather a lack of a feature -- we don't have a way to configure hit detection frequency yet. if you have any more information about the technical aspects of how hit detection has changed, please drop a comment on #19 with that. otherwise you will sadly just have to wait until one of us has time to implement a hit detection module, or perhaps a community member will be so kind as to implement one for us.