OldCombatMechanics

OldCombatMechanics

46.1k Downloads

Cooldown not working for critical hits

Zlexz opened this issue ยท 1 comments

commented

Information

  • Server Version: Spigot 1.15.2
  • OldCombatMechanics version: 1.8.1
  • Server Log File: -
  • OldCombatMechanics config file: default one

Problem Description

Hit cooldown doesn't work while critical hitting.

To Reproduce

Steps to reproduce the behavior:

  1. Critical hit a mob or player
  2. Hit a mob or player normally
  3. Compare hit speed

Expected Behaviour

Same cooldown for normal and critical hits

Actual Behaviour

Cooldown for critical hits is lower

https://www.youtube.com/watch?v=24foRUw3hMk&feature=youtu.be

commented

seems to be related to #443, and therefore by extension #19

while investigating #443 i was never able to produce results as drastic as these, but rather seemed to be able to get higher-than-1.8 hit detection frequency whether I was critical hitting or not.

either way, this is not a bug, but rather a lack of a feature -- we don't have a way to configure hit detection frequency yet. if you have any more information about the technical aspects of how hit detection has changed, please drop a comment on #19 with that. otherwise you will sadly just have to wait until one of us has time to implement a hit detection module, or perhaps a community member will be so kind as to implement one for us.