Knockback on armour stands
refractored opened this issue ยท 7 comments
Information
- Server Version: Purpur-1095
- OldCombatMechanics version: Dev build #62
- OldCombatMechanics config file: https://pastebin.com/1ZpQRyKw
Problem Description
To Reproduce
Steps to reproduce the behavior:
- W tap an armor stand
Expected Behaviour
The armor stand to stay in place when W tapped
Actual Behaviour
The armor stand gets knocked back with the W tap. The armor stand does not get knocked back for other regular knockback
Also I suspect this has to do with the old knockback module, perhaps there should be a black/white list of entities on which to apply knockback.
What does "W tap" mean? Are you just hitting an armour stand?
Basically, W tapping is you stop pressing w after you hit your opponent and start pressing w again when you're about to hit your opponent again. The point of this is to deal extra knockback then just holding w and hitting your opponent.
I think it is not limited to armor stand...
Hold on, the old player knockback module only modifiers knockback if the entity being hit is a player. It does not touch anything else at all. Does this problem still happen if that module is disabled?
I think it is not limited to armor stand...
Yeah, it isn't limited to armor stands. I'm saying that W-Tapping/Sprint-Resetting shouldn't be knocking back armor stands as well. The module works fine otherwise.