OldCombatMechanics

OldCombatMechanics

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Knockback on armour stands

refractored opened this issue ยท 7 comments

commented

Information

  • Server Version: Purpur-1095
  • OldCombatMechanics version: Dev build #62

Problem Description

To Reproduce

Steps to reproduce the behavior:

  1. W tap an armor stand

Expected Behaviour

The armor stand to stay in place when W tapped

Actual Behaviour

The armor stand gets knocked back with the W tap. The armor stand does not get knocked back for other regular knockback

https://www.youtube.com/watch?v=ZvWUoGCHcNY

commented

What does "W tap" mean? Are you just hitting an armour stand?

commented

Also I suspect this has to do with the old knockback module, perhaps there should be a black/white list of entities on which to apply knockback.

commented

What does "W tap" mean? Are you just hitting an armour stand?

Basically, W tapping is you stop pressing w after you hit your opponent and start pressing w again when you're about to hit your opponent again. The point of this is to deal extra knockback then just holding w and hitting your opponent.

commented

I think it is not limited to armor stand...

https://www.youtube.com/watch?v=klNiH3YNUTw

commented

Hold on, the old player knockback module only modifiers knockback if the entity being hit is a player. It does not touch anything else at all. Does this problem still happen if that module is disabled?

commented

I think it is not limited to armor stand...

https://www.youtube.com/watch?v=klNiH3YNUTw

Yeah, it isn't limited to armor stands. I'm saying that W-Tapping/Sprint-Resetting shouldn't be knocking back armor stands as well. The module works fine otherwise.

commented

Seems like I'm an idiot and armor stands get knocked back without OCM. Sorry for the trouble.