OldCombatMechanics

OldCombatMechanics

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Sentinel/Citizens NPC conflict

Latestion opened this issue ยท 9 comments

commented

Sentinel/Citizens NPC stop working

Ignore ANY Combat restrictions for NPC

commented

Could you please add more detail so we can help?

  1. What version of the plugin and Spigot are you running?
  2. What do you mean by "stop working", what do you expect to happen and what happens instead?
commented

Hey sorry for the lack of information.

I am running 1.19.4 and the latest version of Combat plugin

By stop working I meant, for some reason my sentinel/citizens npc mess up (don't do damage or move around as they are supposed to), so is it possible to ignore any Old Combat Mechanics for NPC's?

commented

I think every Citizens NPC has the metadata: "NPC".

commented

It is possible but these issues should not be arising at all, the calculations are applies to entities of all origins equally. OCM also does not affect the way entities move, so there may be some other plugins interfering too. Do you have a list of plugins active?

commented

Heres the list:
image

But I am pretty sure its OCM because the moment we removed it, it worked fine!

commented

Did you fix the problem above?

commented

Hey, any updates on this?

commented

Hey sorry for the lack of information.

I am running 1.19.4 and the latest version of Combat plugin

By stop working I meant, for some reason my sentinel/citizens npc mess up (don't do damage or move around as they are supposed to), so is it possible to ignore any Old Combat Mechanics for NPC's?

This is completely the wrong request. OCM should apply equally to NPCs as it does to real players and mobs. If that is not the case, please provide more details so that this can be fixed.

commented

Merged into #735. NPCs should be treated the same as mobs.