OldCombatMechanics

OldCombatMechanics

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Reach is 4 blocks, but needs to be configurable to less. 4 blocks is beyond vanilla.

karlheidar opened this issue ยท 2 comments

commented

Problem

1.20.2 - Problem or feature? Reach is 4 blocks, but needs to be configurable to less. 4 blocks is beyond vanilla.
I am using the plugin to disable hit cooldown, but it changes the mechanics of the reach.

Either reduce reach to vanilla, or make a feature in config.yml to reduce or configure reach.

commented

Scenario: Player with sharpness V sword can hit another player standing 4 blocks away with full damage.

commented

I have no idea how you observed this effect, we do not make any modification whatsoever to the hit detection code. We only modify the damage done after some entity is hit.

Do you have other plugins that might be tinkering with combat?
Can you provide more information about your setup?