health and hunger parameters (health.victim, health.server, etc.)
charlie1990 opened this issue ยท 1 comments
Requesting that health and hunger parameters that work similar(if not identical to) to the damage, message and potioneffect parameters. Optionally they could be used to reduce hunger(not needed for health because of damage parameter.) and optionally add saturation options for hunger.
ANY_BLOCK:
- action: RIGHT_CLICK
tool: COOKED_FISH@10
lorename: Cooked Tuna
hunger.attacker: 6
consumetool: 1
PLAYER:
- action: RIGHT_CLICK
tool: POTION@8197
health.victim: 6
consumetool: 1
message.victim: "%p used a health potion on you!"
Was going to add heal but allowing negative damage to heal was easier for now :)
Newest build (http://ifami.dyndns.org:8080/job/OtherDrops/14/) has this (no hunger yet).