Limit mob counts when using mobspawn trigger
Zarius opened this issue ยท 2 comments
If you replace the mob with mobspawn trigger it no longer counts toward game limit - upshot of this is that you end up with a massive number of mobs after a period of time.
Yeah :D Fixed in dev build 48, refer to commit d5b0a98.
There is now a config option "custom_spawn_limit" defaults to 150 & only applies to the mobspawn trigger (so even if the limit is hit drops from another mob, block or the odd command will still work.