OtherDrops

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Limit mob counts when using mobspawn trigger

Zarius opened this issue ยท 2 comments

commented

If you replace the mob with mobspawn trigger it no longer counts toward game limit - upshot of this is that you end up with a massive number of mobs after a period of time.

commented

Yeah :D Fixed in dev build 48, refer to commit d5b0a98.

There is now a config option "custom_spawn_limit" defaults to 150 & only applies to the mobspawn trigger (so even if the limit is hit drops from another mob, block or the odd command will still work.

commented

This explains a lot haha, I kind of figured this was happening when I ended up with 6000 mobs on one map.