Confliction between two files, extremely irrelevant to each other
clucky opened this issue ยท 0 comments
I am having a confliction between two drop files. The first one is completely disabled by the second. I am using Otherdrops Developmental Build 89.
otherdrops:
BAT:
- tool: ANY
drop: xp/10
chance: 100%
message.attacker: '[DEBUG] The Bat drops some XP'
- tool: ANY
drop: {APPLE/1/25%, MELON/1-2/25%, INK_SAC@15/1-2/25%}
message.attacker: '[DEBUG] The Bat drops an item.'
alisas:
- &evaporate [DESERT, DESERT_HILLS, HELL]
- &freeze [FROZEN_OCEAN, FROZEN_RIVER, ICE_MOUNTAINS, ICE_PLAINS, TAIGA, TAIGA_HILLS]
- &silktouch [WOOD_PICKAXE@!SILK_TOUCH, STONE_PICKAXE@!SILK_TOUCH, IRON_PICKAXE@!SILK_TOUCH, DIAMOND_PICKAXE@!SILK_TOUCH, GOLD_PICKAXE@!SILK_TOUCH, IRON_SHOVEL@!SILK_TOUCH, WOOD_SHOVEL@!SILK_TOUCH, STONE_SHOVEL@!SILK_TOUCH, GOLD_SHOVEL@!SILK_TOUCH, DIAMOND_SHOVEL@!SILK_TOUCH, WOOD_AXE@!SILK_TOUCH, STONE_AXE@!SILK_TOUCH, IRON_AXE@!SILK_TOUCH, GOLD_AXE@!SILK_TOUCH, DIAMOND_AXE@!SILK_TOUCH, WOOD_HOE@!SILK_TOUCH, STONE_HOE@!SILK_TOUCH, IRON_HOE@!SILK_TOUCH, GOLD_HOE@!SILK_TOUCH, DIAMOND_HOE@!SILK_TOUCH]
otherdrops:
ICE:
#Has a percentage chance to evaporate in &evaporate
- tool: ANY
drop: NOTHING
chance: 10 #change this value to change the chance of ice being replaced by water when broken
biome: *evaporate
flag: unique
replacementblock: WATER
- tool: ANY
drop: NOTHING
biome: *evaporate
flag: unique
replacementblock: NOTHING
#Silk touch only drops ice + water in &freeze
- tool: *silktouch
drop: ICE
biome: *freeze
flag: UNIQUE
replacementblock: WATER
#General
- tool: ANY
drop: NOTHING
replacementblock: water
- tool: *silktouch
drop: ICE
replacementblock: NOTHING