Annoying Doors
stvncao5 opened this issue ยท 0 comments
Note: If you need my configuration again, I can email it to you.
I didn't test this on my testing server, because I don't think any other plugin could have caused this. I was using CraftBukkit 1.5.2-R0.1 and OtherDrops 2.8b542, along with a slew of other plugins.
According to my configuration, if you "HIT" a "WOODEN_DOOR" with "AIR", you'll get a "zombie-bang-on-door" sound. But, if you stand in front of a wooden door, aim the cursor at a portion of a door where the cursor will be on the door when closed, but off the door when open, and you right click the door to open it, you'll also hear a banging noise.
If that sentence was too convoluted to understand, allow me to break it down step-by-step.
- Stand in front of door. Make sure you're pretty close to it.
- Aim at the door. DO NOT change your aim for the rest of these steps, unless absolutely necessary.
- Make sure that you're aiming at a portion of the door that satisfies the following conditions:
- If the door is closed, you will be aiming at the door.
- If the door is open, you will NOT be aiming at the door.
- Right click the door to open it.
- You will hear a banging sound, even though I specified "HIT" and not "RIGHT_CLICK" in the configuration.
This is a weird (and sort of annoying) bug, but it's minor, really. If anything, it sounds like you're slamming the door open in a fit of rage.
This has nothing to do with this ticket, but I just wanted to remind you to add on a "BlockBreakEvent" wherever a "replacementblock" is specified, if you haven't done so already. I also wanted to remind you about the "telekinetic right_click/left_click" issue. I thought these two issues were too short to have their own ticket, but if you want me to make a ticket for either of these issues to remind you, then I can make one.