Issues
- 1
- 3
allow specific noteblock drops (and perhaps drops per specific noteblock)
#8 opened by Zarius - 1
mobspawners - allow specific drop type (and perhaps detect current type if breaking one)
#9 opened by Zarius - 2
make it easier to enable common drop replacements (eg. glass drops glass, bookshelves, stairs, ice, snow)
#10 opened by Zarius - 1
BigBrother support (is there an API yet?)
#11 opened by Zarius - 2
destruction of items via fire
#12 opened by Zarius - 1
XOR setting: true for multiple drops per-block type or false to ensure only one block will drop
#13 opened by Zarius - 1
add player drops (and playergroup drops)
#14 opened by Zarius - 3
differentiate between zombies killed by lava and killed by sun
#15 opened by Zarius - 2
check maps for already made ones (if possible)
#17 opened by Zarius - 0
additional event: arrowstorm
#18 opened by Zarius - 0
Give an error message on unknown key names (eg. quanity)
#16 opened by Zarius - 2
creatures drop blocks rather than items (or blocks drop blocks)
#19 opened by Zarius - 5
allow for MONEY-STEAL as a drop
#20 opened by Zarius - 2
allow an "EXCEPT" condition for tools
#21 opened by Zarius - 1
include a list of material and color values/enums in the sample config directory
#23 opened by Zarius - 3
tool: lightning?
#22 opened by Zarius - 1
fix money@amount message in sample config
#24 opened by Zarius - 1
grouped drops
#4 opened by Zarius - 2
include_config option to load additional configs
#5 opened by Zarius - 1
support for WorldGuard regions as a condition, if possible
#6 opened by Zarius - 2
aggression state for dropped mobs
#7 opened by Zarius - 1
allow random or range of "color" values for drops
#26 opened by Zarius - 2
Sheep don't correctly drop wool?
#27 opened by Zarius - 2
quantity 1-2 only ever drops 1 item
#25 opened by Zarius - 11
tool: EXPLOSION
#28 opened by Zarius - 1
allow BLOCK name or DROP name to be integer value (eg. new blocks)
#29 opened by Zarius - 1
Leafdecay is broken in 0.9.7?
#30 opened by Zarius - 5
compatibility with "Autoplant" - drop: SAPLING@PLANTED
#31 opened by Zarius - 1
add support for lightlevel condition
#32 opened by Zarius - 1
allow drop: DENY
#33 opened by Zarius - 0
allow for a list of datavalues with drops
#35 opened by Zarius - 1
add configurable damage to player
#34 opened by Zarius - 7
event: FORCETREE(@BIRCH,REDWOOD, etc)
#38 opened by Zarius - 1
tool: EXPLODE (onEntityExplode)
#39 opened by Zarius - 1
Any drop on PLAYER death cancels inventory drop (and tombstones)
#40 opened by Zarius - 1
Cannot drop colored sheep
#41 opened by Zarius - 1
allow TOOL values to be integers
#37 opened by Zarius - 1
allow a range for damageattacker (random damage value)
#36 opened by Zarius - 1
/obr should show if there are errors with any drops
#45 opened by Zarius - 1
drop: WATER_BLOCK, LAVA_BLOCK
#46 opened by Zarius - 3
drop: CHEST@[item1,item2,item3] or drop: CHEST@[DEFAULT]
#47 opened by Zarius - 1
tap into shear usage (onPlayerInteract/rightclick?)
#48 opened by Zarius - 1
allow sheep to change to old style - punch to drop
#49 opened by Zarius - 1
tool: ONDAMAGE_ & effect: KILL_VICTIM
#50 opened by Zarius - 0
effect: ALLOW
#51 opened by Zarius - 2
event: RAIN, event: THUNDERSTORM, event: CLEAR
#42 opened by Zarius - 2
logblock: NORECORD option?
#43 opened by Zarius - 1
Refactor - store drops & dropgroups in a hashmap
#44 opened by Zarius - 1
make drop and block names uppercase before checking material type
#52 opened by Zarius