OwnGarden

OwnGarden

15.2k Downloads

How the leaves decay?

Hiobi opened this issue ยท 2 comments

commented

Hi Skyost,

First thanks for your incredible plugin !

I have a question and maybe a suggestion:

How the leaves decay works with Owngarden? On my server, the leaves came from a tree born with Owngarden, the leaves didn't decay.

On your bukkit's project I saw this comment :

If you are using the schematica mod to save the schematics, the leaves will act as exported so if you set the leaves to non-decay values which you could find on sites like gamepedia, they will not decay. Otherwise if you do not take this step, the leaves will behave like normal and decay based on the logs nearby.

Unfortunately I'm not sure to understand, Owngarden's trees leaves are able to decay? If we use defaults Owgarden's trees or our own custom trees (from worldedit schematics), is it work?

Thanks !

commented

I would love to just see a blanket leaf-decay option for all schematics, personally. It would also solve the confusion of this issue, methinks. Gonna try it with check-height set to false and see what happens. Cheers @Hiobi!

EDIT: It seems the check-height setting hasn't remedied the issue of leaf-decay on my end. At least not with the provided OwnGarden schematics. Hopefully we can see a fix soon as no leaf-decay is a pain in the arse for survival servers but vanilla trees just look bad.

commented

So, maybe I found how it work, I made some tests :

If I set to true check-height in the configuration, the sapling didn't grow if a block is near and then the decay works. If I set it to false the decay didn't work.

I think it's related to how OwnGarden works : with check-height set to false, the tree is pasted like a normal schematic in WorldEdit, then the no-decay is enabled. I'm alright @Skyost ? :)