Players get "shaken" because of damage despite DisablePlayerDamage: true
URoulon opened this issue ยท 2 comments
Basically, when players fall from a height that would've caused that fall damage, they get shaken when they shouldn't.
No actual damage is taken, it's just the shake.
I tested with both Paper and Spigot 1.14.4, same result on both.
I feel like this behaviour was altered at some point, as I remember it not happening before.
I believe this has been fixed in 6.0 as the EntityDamageEvent is now cancelled, instead of the damage just being set to 0.
@steve4744 could this be confirmed?
It seems like that did the trick. @horgeon backported the change to our custom 5.x build and it works just fine now.
We will be updating to 6.x soon anyway.