
treats first checkpoint as start
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Here’s your issue description in English:
Issue after upgrading from v7.2.4 to v7.2.5
I’ve encountered a new problem after upgrading the plugin from version 7.2.4 to 7.2.5. When I step on a checkpoint and immediately restart, the system treats that checkpoint as the new start point and resets the timer there instead of teleporting me back to the actual starting point. I’m not sure if this issue existed in earlier versions.
Environment:
Plugin version: 7.2.5 (upgraded from 7.2.4)
Server: Paper 1.19.4
Video demonstration:
https://www.youtube.com/watch?v=xRoXfPzfHlE
Additional Bug (related to the same issue):
When a player steps on the gold pressure plate to finish the run and immediately uses the stick to restart, they are teleported back to the actual starting point—but the system still registers the run as “completed,” and records an abnormally low completion time.