
About MythicDrops
Drehverschluss opened this issue ยท 30 comments
Now since Myrhic Drops allready give us a option to define a unidentified items tier by the last line of the lore, and you are also already let us choose a Tier in the GUI, can you maby make it to that when i define a tier for the UnidItem that your plugin add a (hidden)Line to to last last line of the UnidentifiedItem lore?
MFG
I can set the last line of lore to the tier but there is no way for me to hide the text.
Hmm what I remember messing with NBT data is not a good idea. Could break a bit more if I remember correctly.
I'll try out later a bit when I'm home than I give you a feedback.
Ok just putting the last line of the lore would be great anyways. Maby the color code can be used to show different letters... But I don't know if the lore gets read correctly after.
The closest you can get to hiding the text is by making the color code black, but that's still visible. Unless I'm mistaken, Bukkit/Spigot still doesn't fully support manipulating NBT information. It probably doesn't persist over server restart either.
If it did persist, then we could talk about setting the tier by NBT tag and then using that information in MythicDrops.
I set the color to black for loot bags in this plugin. But after some research, it looks like you may be able to encode a string as colors by putting the color code character in front of each letter in the word. I have not tried it so I don't know if it works for letter which don't represent a color but others have claimed to use it.
As for storing it another way, back when Spigot added support to persist attributes, they also added another gem that looked like you could persist other data of your choosing. It proly hasn't made it to the API yet but I will add a link to that code change to see if it is something we would want to use.
Just found the ticket in my past emails https://hub.spigotmc.org/jira/browse/SPIGOT-581.
So that means you can easly now edit this without breaking that much.
But well i think there are easyer ways around this.
Anyways you maby have a build where the line get generated? So i can test a bit?
Nope thats not working :)
Well you are changing the whole lore. Instead you should check the existing lore and add it later
But yea it working you are adding the right text :P
Also what if you are using "&k" infront of the text? Isnt the text only visability different but MythicDrops should still read the line correctly right?
MFG
My bad, I was thinking it was a new item so it would never have lore. I will change it to look for existing lore/ItemMeta first.
As for using k, I can do that and MythicDrops should still read it fine. I just think the scrolling text is annoying. But if that is what you want, I will add it. Or maybe make it an option in the config.
Is it still the Dev-build-48 ? If yes than its not working :( i still get only your text in black
I realised there is a bit more buggy now.....Even the ItemName dont even say UnidentifiedItem. Instead there is just the Normal meterialName.
Also you can catch the random thing to just use the old way how it was befor. Now when i choose RANDOM it gets the line too but that unnessecary.
You can find dev-build-48 under releases which adds the tier to the lore.
Ok, that should do it. As long as it works, I will add the config setting and call this closed. Unless @nunnery wants to try to use one of the other options I mentioned earlier.
Works perfectly.
I cant see any issue. Well option to choose how the text will be showed would be cool. But anyways it working great... Thx a lot for the great support
My latest commit has a weird compile time error (https://travis-ci.org/Codisimus/PhatLoots#L233).
I will have to look into it more later today but it seems like they changed the API and I still have the old Javadocs.
I tried to get the changes out before I left for the day but I didn't expect compiling problems.
I did however fix the issues you have mentioned.
As long as changing the config options works correctly then I will close this ticket. Let me know if either of you get a chance to properly test it before I do.
@Drehverschluss were you able to try the config option? Does this meet all of your needs? If so I will close this issue.
Yes of course i can test it. Do i just need to redownload from https://github.com/Codisimus/PhatLoots/releases/tag/4.2.2 ??
Oh sorry, you can find the releases at https://github.com/Codisimus/PhatLoots/releases. Try the most recent dev build which will be at the top of the list.
- ==: UnidentifiedItem
Durability: 0
Probability: 50.0
Tier: t0weapon <- Here?
You can find the option in the config.yml file. https://github.com/Codisimus/PhatLoots/blob/master/src/config.yml#L160
Great, if you need anything else regarding this or another feature, feel free to create a new ticket.
Oh ok this lines didnt get generated....needed to delete the config. But yea i think thats all i need ;)