Field's do not recognize player entity entering field via teleport or /home
Opened this issue ยท 3 comments
My players have found an exploit to get into a Jack-O-Death field and destroy the block without taking any damage. Setting a home or teleporting directly to the field in a location where they can mine the block without moving. Once a player moves off the block that they teleported to, they begin taking damage... which leads me to believe the fields only identify players when they physically move into the field, but not via a teleport action.
Please add recognition of players entering the field when they teleport in. Thanks.
Already enters people into new fields when they teleport. They must be doing something else. Either way im adding a prevent-teleport flag to 7.2, that should solve all your probs.
Just need a bump on this - this is a game breaking issue when it comes to base protection in a PVP Environment. I just want to know if it's going to be address, thank you.