Visualization Crashes Client
cjayride opened this issue ยท 2 comments
Visualization is crashing my client while designing field boundaries of very large areas. I have lowered the visualization settings drastically and switched to the default texture pack, but it still happens. (The boundary area is 14400, blocks. and I have areas that require much much more.)
In summary, I can't set the boundaries for towns or houses because the game crashes when loading visualization.
Precious Stones v8.3
Closing issue because I no longer consider this a bug, I just think it should be more aware as it may be a problem for some people.
Using the default texture pack definite helps avoid the crash as well as using these settings:
visualization:
block-type: 20
seconds: 30
mark-block-type: 49
end-on-player-move: false
frame-block-type: 20
blocks-to-send: 100
ticks-between-sends: 10
default-density: 8
max-fields-to-visualize-at-once: 5
But the client still crashes sometimes. Probably no way around it? Except to set render distance to short and minimize every graphic ability/texture in the game when setting up large cuboid fields.