PreciousStones

PreciousStones

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/ps visualize causes client side chunk load issues

Taybosquee opened this issue ยท 3 comments

commented

Using /ps visualize on a field that has a greater radius than the client/server render distance causes chunk load errors client side. This is similar to the effects seen in #834 #837 #853. After the bug occurs, it will persist until you re-join the server.

Field block:

- title: Test
  required-permission: preciousstones.test
  meta-name: '&bTest Field'
  meta-lore:
  - '&7This is for breaking Phade''s toys'
  single-use: true
  block: 170
  radius: 10
  cuboid: true
  welcome-message: true
  farewell-message: true

Related config settings:

visualization:
frame-block-type: glass
block-type: glass
seconds: 15
new-dotted-style: false
end-on-player-move: false
mark-block-type: obsidian
default-density: 10
blocks-to-send: 100
max-fields-to-visualize-at-once: 3
ticks-between-sends: 15
visualize-on-expand: true

2015-06-29_22 54 11
2015-07-01_15 52 28
2015-07-01_15 57 23

commented

I should also add that although the above field has a radius of 10, I set it to 150 once it was placed*

commented

I don't know if my problem is caused by the same bug, but whenever I teleport to a ps protected region I can see floating protection block at the horizon although the radius of the protection is a lot smaller than the server view distance. I have also tried removing the hidable flag from them as the creator suggested, but the bug is still there...

commented

@dadus33 I'm not sure what the cause is, but re-logging once you get to your destination is at least a temporary fix (until you trigger it again when you teleport). Interestingly, pressing F3+A (Reload all visible chunks(To the client)) doesn't seem to effect either issue.