/ps visualize causes client side chunk load issues
Taybosquee opened this issue ยท 3 comments
Using /ps visualize on a field that has a greater radius than the client/server render distance causes chunk load errors client side. This is similar to the effects seen in #834 #837 #853. After the bug occurs, it will persist until you re-join the server.
Field block:
- title: Test
required-permission: preciousstones.test
meta-name: '&bTest Field'
meta-lore:
- '&7This is for breaking Phade''s toys'
single-use: true
block: 170
radius: 10
cuboid: true
welcome-message: true
farewell-message: true
Related config settings:
visualization:
frame-block-type: glass
block-type: glass
seconds: 15
new-dotted-style: false
end-on-player-move: false
mark-block-type: obsidian
default-density: 10
blocks-to-send: 100
max-fields-to-visualize-at-once: 3
ticks-between-sends: 15
visualize-on-expand: true
I should also add that although the above field has a radius of 10, I set it to 150 once it was placed*
I don't know if my problem is caused by the same bug, but whenever I teleport to a ps protected region I can see floating protection block at the horizon although the radius of the protection is a lot smaller than the server view distance. I have also tried removing the hidable flag from them as the creator suggested, but the bug is still there...
@dadus33 I'm not sure what the cause is, but re-logging once you get to your destination is at least a temporary fix (until you trigger it again when you teleport). Interestingly, pressing F3+A (Reload all visible chunks(To the client)) doesn't seem to effect either issue.