PacketType Update Health isn't working right
Ari24-cb24 opened this issue ยท 1 comments
Describe the bug
So I need to receive the UPDATE_HEALTH package in order to check if the player died (I'm working on some morphing).
The problem: UPDATE_HEALTH is sometimes not firing if the players health is under or equals 0. The weird thing: Sometimes it works and sometimes it doesnt (I didn't change anything)
To Reproduce
Creating a PacketListener with Priority Highest and PacketType.Play.Server.UPDATE_HEALTH
Expected behavior
The PacketType.Play.Server.UPDATE_HEALTH should be firing if my health is under zero.
Version Info
https://pastebin.com/EHEWZAFu
Additional context
Add any other context about the problem here.