ProtocolLib

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papermc 473

Wolf2323 opened this issue ยท 1 comments

commented

Describe the bug
The code if (event.getPacketType().equals(PacketType.Play.Server.CHAT)) does not equal anymore since papermc-473

To Reproduce
Steps to reproduce the behavior:

  1. try the code if (event.getPacketType().equals(PacketType.Play.Server.CHAT)) and send a Chat message ingame

Expected behavior
the condition should be true

Version Info
https://pastebin.com/yjq284kF

commented

Oh my mistake, i have an other problem.