Plugin using way too much server thread
TheProOne1 opened this issue ยท 3 comments
Yea, thats a sync listener problem. ProtocolLib just calls the packet listeners, therefore it shows up. The Epoll write should be in a netty event loop thread and not on the main thread.
As far as I am concerned, this is not a problem of ProtocolLib but rather a problem of the Minecraft Server and Netty itself. ProtocolLib just intercepts the packet processing and that's the reason why it shows up for ProtocolLib in the timings/traces.
Maybe @derklaro can help here