How to find cause of network overload?
Aztlon opened this issue ยท 0 comments
Hi, on my server several plugins use ProtocolLib and recently we've been experiencing lag caused by network overload, and I believe it has to do with a plugin using the ProtocolLib API to create Play.WorldParticles packets. I have already fished through all PacketListeners on my server, and none of them have to do with particles. Now I would like to test if any plugin using ProtocolLib as a dependency is sending excess WorldParticles packets. My question is how would I go about finding which plugin is doing this? Is there a way I can track when and where the ProtocolManager#sendServerPacket method is used? Any debug mode that shares this information? Any help is appreciated.