NettyEventLoopProxy.proxyRunnable()
w8oooo opened this issue ยท 1 comments
- [NONE ] This issue is not solved in a development build
Describe the bug
when players try to join a sub-server
To Reproduce
Steps to reproduce the behavior:
1 - download ProtocolLib
2 - put in on a network (bungee - hub - box - etc)
3 - make player join that server
4 - the server lag
Expected behavior
ProtocolLib not using a lot of server resources
Version Info
pastebin.
Additional context
spark link