ProtocolLib

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Fails to send SPAWN_ENTITY packet 1.20.6

dsevvv opened this issue ยท 1 comments

commented
  • This issue is not solved in a development build

Describe the bug
Using ProtocolLib to send the client a SpawnEntity packet fails and sends errors in the console.

To Reproduce
Steps to reproduce the behavior:

  1. Launch server using a plugin that tries to send the client a SPAWN_ENTITY packet type.
  2. Wait for server to statup
  3. See error

Expected behavior
An entity should be spawned on the client of the targeted player.

Error Text
Pastebin

Version Info
Dump

Additional context
N/A

commented