ProtocolLib

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ResourceKey modifier for world object in respawn packet

games647 opened this issue ยท 0 comments

commented

Similar to #893, they also use ResourceKeys for the world name. For my knowledge there is no method to set this value.

As a workaround we used a combination of reflection and use a specific StructureModifier for the ResourceKey class.

Nevertheless an official way would be much better.

Originally posted by @games647 in #903 (comment)