ResourceKey modifier for world object in respawn packet
games647 opened this issue ยท 0 comments
Similar to #893, they also use ResourceKeys for the world name. For my knowledge there is no method to set this value.
As a workaround we used a combination of reflection and use a specific StructureModifier
for the ResourceKey
class.
Nevertheless an official way would be much better.
Originally posted by @games647 in #903 (comment)