ProtocolLib

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ProtocolLib is unable to intercept a read client packet when many players join my server at once.

awgybop1 opened this issue ยท 0 comments

commented

Every once in a while, we have someone who sends a bunch of bots at out server. We do our best to automatically detect these attacks and block connections for a short while when they occur, but unfortunately the server crashes when these occur sometimes and the botter wins. That's no fun for me or my players, and it's ProtocolLib that's directly causing the server to crash like this.

Stack Trace:
https://pastebin.com/raw/veGzW6jt