Canceling default npc behavior doesn't seem to work
intangir opened this issue ยท 4 comments
maybe it has to do with events priority? i dont know, but the default behavior of citizens 2 npcs still kicks off, so my npcs are saying stupid things..
maybe the priority should be adjusted?
I was already fixing this issue before, I will need to take a look at that again I guess. Please let me know what Quester version you are using.
im using the latest released version on the bukkit page
oh wow apparently its quite dated 0.6.3.6
still works though for the most part
you may have already fixed this on a newer version i guess i should try one of the dev builds