Quest Issues... Still!
zerafox opened this issue ยท 11 comments
'1':
item: '295'
amount: 40
type: ITEM
description: Bring Zach the %t seeds.
prerequisites: '0'
THIS Is STILL displaying to players "Bring Zach the 1 seeds"
You said. %t is what works with ITEM...
collect:
remove-on-pickup: false
subtract-on-drop: false <----- THIS
Needs to be fixed that it doesn't turn my 40 seeds into 80 when a player buys them, drops them and picks them up again.
collect:
remove-on-pickup: false <------ THIS
subtract-on-drop: false
Does that work for collection objectives? I'm not sure the purpose of this...
I'm still having a hard time fighting with players who are using shops to fullfil their Collect Objectives no matter how I set it up. >.< I don't want the COLLECT to go over it's required amount as that will bug it to require you to have 80 seeds if you buy 40 and drop them.
And what if a player dies in transit? When they die they drop their stuff, so that COLLECT then I assume could go back up to 80 just because they died!
PLEASE explain to me what "remove on pickup" does exactly for COLLECT or ITEM quests so I can determine how to solve my problem...
Cause I don't exactly want my collect quest to turn into a "pick it up, it disappears and counts" because I want players to take those seeds to the NPC as they are handing them in.
"Total amount (%t) should be displayed correctly for all objectives in 0.6." That's what I said earlier. It's not working with item objective in 0.7.
remove-on-pickup: If set to true, items required for collect objective will disappear when players pick them up and will count towards that objective. If set to false, they will appear in player's inventory and count towards the objective.
subtract-on-drop: If set to true, each dorpped item matching the current collect objective will increase required amount for that objective by 1. If set to false, it will not.
If both are false and player has to get 40 seeds:
- player buys 40 seeds and drops them on the ground
- player picks up dropped seeds
- objective is now complete and player has 40 seeds
If both are true and player has to get 40 seeds:
- player buys 40 seeds and drops them on the ground
- player picks up dropped seeds
- objective still needs 40 seeds and player has no seeds
I am using 0.7! x.x;
And it's NOT displaying correctly! That's what I keep trying to tell you! >.<; And you keep coming back at me with 0.6....
And you keep seeming to ignore my other issues here... Just keep going back to that %t stuff, when there is MORE going on than that.. x.x
It's not working with item objective in 0.7.
What is so hard to understand in that sentence ?
Edit: I will test those config options locally and will let you know here if they are actually bugged or not.
You continue to say: "Total amount (%t) should be displayed correctly for all objectives in 0.6."
NOT that you are aware that it isn't working in 0.7, or anything to do with 0.7 that I am using..
Here, I keep trying to bring it to your attention so that it can be fixed, yet you're always saying 0.6...
I'm just going to stop using %t altogether, since it seems to be doing Nothing At All but confusing my players and myself as to why it's not working....
Now can you PLEASE explain everything else I have asked now? %t aside!? I need answers to solve this issue and your documentation isn't clear enough how I need to setup what I want to occur.
I have told you multiple times that it is working only in 0.6, and it does not work in 0.7. I know about this, and it should be that way at the moment. It is working as it should where it should. (and ITEM obejctive should NOT work now)
I stated in edit that I will take a look at collect objective config issues you are having and let you know about my findings.
Yeah... I saw that edit after i posted....
What do you mean the ITEM objective should not work now? That objective itself is not working, or are you referring back to that %t thing....
And to be fair, you never said "it doesn't work in 0.7" You only kept saying "it works in 0.6" and in which situations... So I had to assume it was STILL working in 0.7 and ONLY for the situations you were telling me it was... Since you knew apparently that I was running 0.7, why would you explain to me how it works in a PAST version I am NOT using, if it is not working with what I am?
"Edit: I will test those config options locally and will let you know here if they are actually bugged or not."
Any word on this yet?
I tested remove-on-pickup and subtract-on-drop options, and they are working as expected. I used build 45 to test. I am closing this ticket as invalid.
Except you were supposed to be explaining exactly what they were supposed to be doing, and how to go about fixing my issue in the best way possible x.x
Which you have done neither..
"invalid" on a question?
Way to tell me my question is stupid by ultimately calling it "invalid" and not offering the answer I was seeking... thanks...
I DO NOT want a player to pick up his seeds and they disappear from his inventory... Player is INTENDED to CARRY seeds to NPC and then they are removed from inventory.
I DO NOT want a player to buy from a shop and then drop them on the ground to pick up again to get the "collect" credit. And as such, I DO NOT want to enable "subtract on drop" because buying 40 seeds and dropping them, bumps up that requirement to 80, which I do not want to happen either...
YES we have done away with %t because it is virtually useless in .7 as far as I am concerned.
NO you have not helped me solve my issue...
You know what, nevermind.. I will just add another bit of damn quest line/info or whatever to make this do what I want it to...
I am tired of fighting with you, and it's like pulling damn teeth out of a tiger to get the answers I need..
You wanted me to use tickets.. I'm using damn tickets. Which is forcing me to deal with you, and not the community who may be able to solve my issues better than you can.
I have about had it with this plugin not being able to do what I want with it in it's entirety apparently because you're failing to explain things to me, and even when you "do" it's half assed or reverting to information about versions in the PAST that no longer work, and you KNOW I am not using them...
ADVICE:
- Stop giving ppl info that doesn't apply anymore...
- Answer questions without assuming there is an error in your plugin... Because that is NOT what I've been saying here! (aside from the assumed %t still doing it's job in 0.7)
Ok, I might have misunderstood your intentios here, but I couldn't not see words like "issues" or "needs to be fixed". Anyway, tickets are here to report malfuncions, not to ask questions, so please use them accordingly.
If you read my first reply above, you will see there both config options explained along with examples. If you can't get how it works from that, I can't help you.
You are repeatedly reporting issues that don't exist and repeatedly failing to properly read what I write. I have been testing all of your absurd reports in good faith, but is was mostly just false alarm. I mentioned %t not working, but working in older version, so you can switch back if you really need the feature.
I can see why you are getting tired of constantly failing to understand what I'm trying to tell you. If you find the plugin too complicated for you, you are free to look for more simple alternative. I am sorry I was unable to satisfy all your needs.
I will be ignoring any responses to closed tickets from now on. However, if you really need to say something, feel free to pm me or use comments on dev.bukkit page.