Quests (Inactive)

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break-block quests are duplicating after relog

frendlyZ opened this issue ยท 7 comments

commented

Hello,

I have a big problem, when player takes quest, where he has to break or place blocks and he disconnect, it duplicates. So he doesn't have to mine or place 64 stones once, but twice and the duplicated quest doesn't count, so it's not possible to complete the quest.

commented

I believe I have the same or a similar issue. When a player relogs, the quest journal shows progress for block break requirements as 0, but this is what their data file looks like:

- Catch Fish
- Lawnmower
currentStages:
- 0
- 0
quest-points: 2
questData:
  Catch Fish:
    fish-caught: 2
    chat-triggers:
    - rod
  Lawnmower:
    blocks-broken-names:
    - LONG_GRASS
    - LONG_GRASS
    - LONG_GRASS
    - LONG_GRASS
    - LONG_GRASS
    - LONG_GRASS
    blocks-broken-amounts:
    - 0
    - 37
    - 37
    - 37
    - 37
    - 37
    blocks-broken-durability:
    - 1
    - 0
    - 0
    - 0
    - 0
    - 0

This is what the Lawnmower quest looks like:

    name: Lawnmower
    ask-message: Break 1000 blocks of grass.
    finish-message: '&aQuest complete!'
    stages:
      ordered:
        '1':
          break-block-names:
          - LONG_GRASS
          break-block-amounts:
          - 1000
          break-block-durability:
          - 1
    rewards:
      money: 25
      quest-points: 2
commented

Did you somehow fix it?

commented

Same problem on every version of Quests I run.

commented

@frendlyZ Quests version?

commented

2.7.*

commented

It does on every 2.7 version, I have 2.7.6 now

commented

@frendlyZ The asterisk is not sufficient. Please post the entire version number.