[Suggestion] Add Slimes to the Monster category
Blueeyestar opened this issue ยท 4 comments
Many users keep asking me why the annoying slimes are still coming even though they have switched off monsters. I cannot answer the question. You can only switch off the slimes if you deactivate the peaceful animal spawn. But then there are no more peaceful animals. or you have to create a subzone. that is very cumbersome. Can you assign the slimes to the monsters? that would help us a lot. Or create a list in the config where you can sort which ones are neutral and which monsters are on the server
do you have the opportunity to add the slimes to the category of evil monsters? or that you can create your own list in the config where you decide which peaceful or aggressive mobs are in the flags? or is it getting too complicated?
I can understand this problem, its really annoing that you cant block slimes that way
Slimes may are not monster for minecraft but they are seens as monster by the players
So the Region.java sees them as regular monsters.
maybe there is way to create a list in the config?
We have a flag for monster and neutral that prevents spawning if monster and neutrals.
the config part could look like this:
# Options definein neutral and monsters
monster {
BLAZE
CAVE_SPIDER
COD
CREEPER
DROWNED
ELDER_GUARDIAN
ENDER_DRAGON
ENDERMAN
ENDERMITE
EVOKER
GHAST
GIANT
GUARDIAN
HUSK
ILLUSIONER
MAGMA_CUBE
PHANTOM
PIG_ZOMBIE
PILLAGER
RAVAGER
SHULKER
SILVERFISH
SKELETON
SKELETON_HORSE
SLIME
SPIDER
STRAY
VEX
VINDICATOR
WITCH
WITHER
WITHER_SKELETON
ZOMBIE
ZOMBIE_HORSE
ZOMBIE_VILLAGER
}
neutral {
BAT
BEE
CAT
CHICKEN
COW
DOLPHIN
DONKEY
FOX
HORSE
IRON_GOLEM
LLAMA
MULE
MUSHROOM_COW
OCELOT
PANDA
PARROT
PIG
POLAR_BEAR
PUFFERFISH
RABBIT
SALMON
SHEEP
SNOWMAN
SQUID
TRADER_LLAMA
TROPICAL_FISH
TURTLE
WANDERING_TRADER
WOLF
}
Everyone owner now could setup what he defines as a monster and what as neutral mob
Its the job of the owner now to define each mob in these classes (maybe u can create a
default list allready where the Owners can add/remove mobs to the other list side if they want)
The neutral flag would take care of spawning of all entities in the neutral list
the monster flag would take care of spawning all entities in the monster list.
This would be a really usefull attion to the current way. where slimes spawn everywhere where they should not spawn. Where players get annoid from glitcher slime sounds...
The server it wont consider slime as a monster. What i do its just check for the mains mob class like here:
I dont check mobs types individually.
I just see you actually made it !!!! there is now a gui where you can set which good and which monster spawnwn are allowed on the zone.m This is mega hammer well done. I think this is a big update which offers a lot of new possibilities.
This gives you a whole new way of building mob farms that are specifically designed for a mob type.