ScriptCraft Multiple Instances
Pecacheu opened this issue · 5 comments
Ever since Bukkit/Spigot 1.8, scriptcraft has been acting really weirdly. First of all, when you start the server, event handlers don't work until someone joins and calls '/js refresh()' at least once in game. I tried using ConsoleScheduler plugin to call it 30 seconds after the server is done loading, but it says "unknown command js", even though the js command works fine in the console. Second, the more times you refresh scriptcraft, the more instances pile up. It can get so bad, people can see "Welcome to scriptcraft. Welcome to scriptcraft..." 30 times in a row when they join. Worst of all, event handers, intervals, and scheduled actions don't get removed after a refresh like they should. In fact, they don't even get removed after a server-wide '/reload'! The only way to properly reset scriptcraft is '/stop' and restarting.
Is anyone else having these problems with scriptcraft on Bukkit/Spigot 1.8?
yes
On Fri, Sep 25, 2015 at 10:43 PM, Bryce [email protected] wrote:
Um... Is anyone ever going to respond to this?
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#268 (comment)
.
Arvin Singh or Avi Singh
same with me
On Sat, Sep 26, 2015 at 7:21 PM, Science Asap [email protected]
wrote:
yes
On Fri, Sep 25, 2015 at 10:43 PM, Bryce [email protected] wrote:
Um... Is anyone ever going to respond to this?
—
Reply to this email directly or view it on GitHub
#268 (comment)
.Arvin Singh or Avi Singh
Arvin Singh or Avi Singh