Villager Duplicate
blablubbabcDEV opened this issue ยท 3 comments
Migrated from: https://dev.bukkit.org/projects/shopkeepers/issues/224
Originally posted by manuelgu (Mar 23, 2014):
Shopkeepers duplicate
What steps will reproduce the problem?
- Serverrestart
What is the expected output? What do you see instead?
There must be one shopkeeper but very often, there are two shopkeepers (one normal villager which I can kill)
What version of the product are you using?
The newest 1.17.1
Do you have an error log of what happened?
No, theres no error in the console
Please provide any additional information below.
When the server restarts, there are two shopkeepers, one with trading inventory and invulnerable & one normal shopkeeper which I can kill. Thats stupid :-/
Originally commented by blablubbabc (Mar 23, 2014):
Yeah, I thought I would have fixed this issue with 1.17.1.. doesn't seem to be the case.. :(
However I suspect that the reasons for this to happening are still the same: some plugin is unloading chunks without calling a ChunkUnloadEvent. If this happens right before a server shutdown, the old entities seem to not be properly removed..
I am currently testing a potential fix for this.
Nevertheless it would be interesting to know which plugins are causing this. So maybe you could list all your plugins which could somehow be related to world saving / chunks / backups , etc. ..
Edited Mar 23, 2014
Originally commented by blablubbabc (Mar 25, 2014):
Check out v1.17.2, as soon as it gets approved. This hopefully fixes duplicating over restarts.