SilkSpawners

SilkSpawners

3M Downloads

Spawner Type Change Not Working

NepenthesP opened this issue ยท 1 comments

commented

Hey,
I am running a 1.7.10 thermos server. I have managed to get silkspawners working to a point, but players cannot seem to change the spawner type. Some details:
I see no error in the server log.
When right clicking with a spawn egg in creative, the type changes.
When right clicking in survival, it uses the egg and just spawns a mob on top, leaving the spawner unchanged.
Left clicking with an egg gives the chat message: "Successfully changed the spawner to a [egg type] spawner" but the block does not change.
Using the /spawner command gives the chat message: "Successfully changed the spawner to a [command type] spawner" but the block does not change.
Using the /spawner command on a spawner that has given one of the "successful" messages does not display the new type, but says it is the old.
The visual for the spawner and what mobs it spawns after the "successful" messages remains as the old.

My config looks like:

See documentation at https://dev.bukkit.org/projects/silkspawners/pages/configuration

Should the plugin automatically update if an update is available?

Should the plugin automatically update if an update is available?

autoUpdater: false

Should permissions be used

usePermissions: true

Should be checked for WorldGuard build ability to change spawners

useWorldGuard: true

Percentage of dropping a spawner block when TNT or creepers explode

explosionDropChance: 30

When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)

PIG (90) is Minecraft default (put NAMES or IDs here!)

defaultCreature: 90

How far is the spawner reachable with your crosshair

spawnerCommandReachDistance: 6

Minimum silk touch level [can be changed via other plugins to a higher value]

Set it to 0 to mine it without silk touch

minSilkTouchLevel: 1

If a player in creative destroys a spawner nothing is dropped

noDropsCreative: true

If a spawner is destroyed, should the egg be dropped

destroyDropEgg: true

If a spawner is destroyed, should XP be dropped

destroyDropXP: 0

If a spawner is destroyed, should iron bars be dropped

destroyDropBars: false

Should the player be able to craft spawners

craftableSpawners: false

Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free

X is always the egg

recipeTop: AAA
recipeMiddle: AXA
recipeBottom: AAA
recipeAmount: 1

Custom example:

#recipeTop: 'A A'
#recipeMiddle: 'BXA'
#recipeBottom: 'C D'
#ingredients:

- 'A,IRON_FENCE'

- 'B,DIRT'

- 'C,2'

- 'D,5'

You can put IDs or the NAME here (please uppercase)

Add it for each custom ingredient you add, too!

ingredients:

  • A,IRON_FENCE

Should spawners be stackable

spawnersUnstackable: false

Should the egg be consumed when the spawner is changed with it

consumeEgg: true

Fallback if the creature should be enabled, if not specified for the entity

enableCreatureDefault: true

Should numbers be ignored (on eggs) and allow every number value?

ignoreCheckNumbers: false

Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)

spawnEggToSpawner: false

Should the spawn algorithm be overridden? Allows spawning of non-standard entities

spawnEggOverride: false

Fallback if the creature should be spawned, if not specified for the entity

spawnEggOverrideSpawnDefault: true

Notify the player about the spawner when he clicks it in the inventory

notifyOnClick: true

Notify the player about the spawner when he holds the spawner in the hand

notifyOnHold: true

Configure displaying with BarAPI, time is in seconds

barAPI:
enable: true
displayTime: 3

Puts more information out on startup

verboseConfig: false

Internal stuff, do NOT change unless advised - the plugin might break otherwise

useReflection: true
permissionExplode: false
destroyDropChance: 0
eggDropChance: 100
silkDropChance: 100
dropSpawnerToInventory: true
dropAmount: 1
preventXPFarming: true
dropXPOnlyOnDestroy: false
disableChangeTypeWithEgg: false
allowedTools:

  • WOOD_PICKAXE
  • WOODEN_PICKAXE
  • STONE_PICKAXE
  • IRON_PICKAXE
  • GOLD_PICKAXE
  • GOLDEN_PICKAXE
  • DIAMOND_PICKAXE
  • NETHERITE_PICKAXE
    defaultAmountGive: 1
    vanillaBossBar:
    enable: true
    displayTime: 3
    color: RED
    style: SOLID
    factionsSupport: false
    spillSpawnersFromCommands: false
    checkForNerfFlags: true
    verboseMode: false
    testMCVersion: false
    useMetadata: true
    useLegacyName: false

If any help could be given, I would be so appreciative. I really don't know what could be up.
Thanks,
Adam

commented

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