Spawner Type Change Not Working
NepenthesP opened this issue ยท 1 comments
Hey,
I am running a 1.7.10 thermos server. I have managed to get silkspawners working to a point, but players cannot seem to change the spawner type. Some details:
I see no error in the server log.
When right clicking with a spawn egg in creative, the type changes.
When right clicking in survival, it uses the egg and just spawns a mob on top, leaving the spawner unchanged.
Left clicking with an egg gives the chat message: "Successfully changed the spawner to a [egg type] spawner" but the block does not change.
Using the /spawner command gives the chat message: "Successfully changed the spawner to a [command type] spawner" but the block does not change.
Using the /spawner command on a spawner that has given one of the "successful" messages does not display the new type, but says it is the old.
The visual for the spawner and what mobs it spawns after the "successful" messages remains as the old.
My config looks like:
See documentation at https://dev.bukkit.org/projects/silkspawners/pages/configuration
Should the plugin automatically update if an update is available?
Should the plugin automatically update if an update is available?
autoUpdater: false
Should permissions be used
usePermissions: true
Should be checked for WorldGuard build ability to change spawners
useWorldGuard: true
Percentage of dropping a spawner block when TNT or creepers explode
explosionDropChance: 30
When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
PIG (90) is Minecraft default (put NAMES or IDs here!)
defaultCreature: 90
How far is the spawner reachable with your crosshair
spawnerCommandReachDistance: 6
Minimum silk touch level [can be changed via other plugins to a higher value]
Set it to 0 to mine it without silk touch
minSilkTouchLevel: 1
If a player in creative destroys a spawner nothing is dropped
noDropsCreative: true
If a spawner is destroyed, should the egg be dropped
destroyDropEgg: true
If a spawner is destroyed, should XP be dropped
destroyDropXP: 0
If a spawner is destroyed, should iron bars be dropped
destroyDropBars: false
Should the player be able to craft spawners
craftableSpawners: false
Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
X is always the egg
recipeTop: AAA
recipeMiddle: AXA
recipeBottom: AAA
recipeAmount: 1
Custom example:
#recipeTop: 'A A'
#recipeMiddle: 'BXA'
#recipeBottom: 'C D'
#ingredients:
- 'A,IRON_FENCE'
- 'B,DIRT'
- 'C,2'
- 'D,5'
You can put IDs or the NAME here (please uppercase)
Add it for each custom ingredient you add, too!
ingredients:
- A,IRON_FENCE
Should spawners be stackable
spawnersUnstackable: false
Should the egg be consumed when the spawner is changed with it
consumeEgg: true
Fallback if the creature should be enabled, if not specified for the entity
enableCreatureDefault: true
Should numbers be ignored (on eggs) and allow every number value?
ignoreCheckNumbers: false
Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
spawnEggToSpawner: false
Should the spawn algorithm be overridden? Allows spawning of non-standard entities
spawnEggOverride: false
Fallback if the creature should be spawned, if not specified for the entity
spawnEggOverrideSpawnDefault: true
Notify the player about the spawner when he clicks it in the inventory
notifyOnClick: true
Notify the player about the spawner when he holds the spawner in the hand
notifyOnHold: true
Configure displaying with BarAPI, time is in seconds
barAPI:
enable: true
displayTime: 3
Puts more information out on startup
verboseConfig: false
Internal stuff, do NOT change unless advised - the plugin might break otherwise
useReflection: true
permissionExplode: false
destroyDropChance: 0
eggDropChance: 100
silkDropChance: 100
dropSpawnerToInventory: true
dropAmount: 1
preventXPFarming: true
dropXPOnlyOnDestroy: false
disableChangeTypeWithEgg: false
allowedTools:
- WOOD_PICKAXE
- WOODEN_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- GOLDEN_PICKAXE
- DIAMOND_PICKAXE
- NETHERITE_PICKAXE
defaultAmountGive: 1
vanillaBossBar:
enable: true
displayTime: 3
color: RED
style: SOLID
factionsSupport: false
spillSpawnersFromCommands: false
checkForNerfFlags: true
verboseMode: false
testMCVersion: false
useMetadata: true
useLegacyName: false
If any help could be given, I would be so appreciative. I really don't know what could be up.
Thanks,
Adam