Player heads with names no longer work?
Elijahlmao opened this issue ยท 2 comments
Skript/Server Version
[Skript] Skript's aliases can be found here: https://github.com/SkriptLang/skript-aliases
[Skript] Skript's documentation can be found here: https://docs.skriptlang.org/
[Skript] Skript's tutorials can be found here: https://docs.skriptlang.org/tutorials
[Skript] Server Version: git-Paper-167 (MC: 1.20.1)
[Skript] Skript Version: 2.7.3 (skriptlang-github)
[Skript] Installed Skript Addons:
[Skript] - skript-placeholders v1.5.2 (https://github.com/APickledWalrus/skript-placeholders)
[Skript] - skript-gui v1.3 (https://github.com/APickledWalrus/skript-gui)
[Skript] - skript-npc v0.1.2 (https://github.com/NanoDankster)
[Skript] - skript-reflect v2.4-beta1 (https://github.com/SkriptLang/skript-reflect)
[Skript] - skRayFall v1.9.28 (https://sk.rayfall.net/)
[Skript] - SkBee v3.1.0 (https://github.com/ShaneBeee/SkBee)
[Skript] - MundoSK v1.8.5 (https://forums.skunity.com/resources/mundosk.69/)
Bug Description
I used to be able to use [ if player has a player head named "item name": ] just fine before I updated my skript version, now, it's like skript refuses to recognize player heads with names. I've asked the community, and although I've received multiple suggestions, none of have worked.
Expected Behavior
command test:
trigger:
if player has a player head named "item name":
message "test" to player
This should return "test", but does not
Steps to Reproduce
- Name a player head.
- Paste and run the command shown above
- Nothing happens
Errors or Screenshots
No response
Other
Have a nice day Limeglass <3
Agreement
- I have read the guidelines above and affirm I am following them with this report.
It's if 1 of player's tool is player head named ""
or if player's tool is player head named ""