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Allow only passable blocks to be ignored in ExprTarget

cheeezburga opened this issue ยท 2 comments

commented

Suggestion

SkBee's raytrace syntax has an option to ignore passable blocks, which I think would be a nice addition to ExprTarget. The syntax currently only has the optional [ignore blocks] and I feel like something along the lines of just [ignore [passable] blocks] would be convenient.

Why?

Specifically I was using target player, and them being in front of a tall grass doesnt return anything. So I told it to ignore the blocks, but I dont want it to go through whole solid blocks.

Other

No response

Agreement

  • I have read the guidelines above and affirm I am following them with this suggestion.
commented

I think this ought to be covered by the new actual target block changes.

commented

There is a planned where filter addition. See note in #6157