Allow only passable blocks to be ignored in ExprTarget
cheeezburga opened this issue ยท 2 comments
Suggestion
SkBee's raytrace syntax has an option to ignore passable blocks, which I think would be a nice addition to ExprTarget. The syntax currently only has the optional [ignore blocks]
and I feel like something along the lines of just [ignore [passable] blocks]
would be convenient.
Why?
Specifically I was using target player, and them being in front of a tall grass doesnt return anything. So I told it to ignore the blocks, but I dont want it to go through whole solid blocks.
Other
No response
Agreement
- I have read the guidelines above and affirm I am following them with this suggestion.
There is a planned where filter addition. See note in #6157