EffLook (make entity look at) doesn't work with vector
denloself opened this issue ยท 1 comments
Skript/Server Version
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[23:14:39 INFO]: [Skript] Server Version: git-Paper-496 (MC: 1.20.4)
[23:14:39 INFO]: [Skript] Skript Version: 2.8.5 (skriptlang-github)
[23:14:39 INFO]: [Skript] Installed Skript Addons:
[23:14:39 INFO]: [Skript] - skript-placeholders v1.6.0 (https://github.com/APickledWalrus/skript-placeholders)
[23:14:39 INFO]: [Skript] - Skellett v2.0.10 (https://forums.skunity.com/resources/skellett.24/)
[23:14:39 INFO]: [Skript] - skUtilities v0.9.2 (https://tim740.github.io/)
[23:14:39 INFO]: [Skript] - SkQuery v4.1.10
[23:14:39 INFO]: [Skript] - SkBee v3.5.0 (https://github.com/ShaneBeee/SkBee)
[23:14:39 INFO]: [Skript] - SkJade v1.4.3 (https://www.github.com/Ankoki-Dev/SkJade)
[23:14:39 INFO]: [Skript] - SharpSK v1.6.3
[23:14:39 INFO]: [Skript] - MythicSkriptAddon v0.99.7
[23:14:39 INFO]: [Skript] Installed dependencies:
[23:14:39 INFO]: [Skript] - Vault v1.7.3-b131
[23:14:39 INFO]: [Skript] - WorldGuard v7.0.9+5934e49
[23:14:39 INFO]: [Skript] - GriefPrevention v16.18.3
Bug Description
EffLook (make entity look at) effect doesn't work with vectors.
I am trying to use this effect from the official documentation.
Expected Behavior
change the yaw and pitch of the player to the yaw and pitch of the vector
Steps to Reproduce
reproduction code:
command /effLookTest:
permission: skript.thing
trigger:
set {_vec} to vector from yaw 45 and pitch 45
make the player look at {_vec}
message "%{_vec}%" to the player
# nothing happens.
# i also tried testing the vector with a `push` effect but it is working as expected
another test code:
command /effLookTest:
permission: skript.thing
trigger:
make the player look at vector from yaw 45 and pitch 45
# this will make the player looks into x=0, y=0, z=0 of the world
both of them have no error
Errors or Screenshots
No response
Other
I am sorry if this is simply due to my misunderstanding of vectors
Agreement
- I have read the guidelines above and affirm I am following them with this report.
Looks like whoever wrote the examples was incorrect. The effect treats the vector as x/y/z coordinates, it does not use the yaw/pitch of the vector.
See