Add a store method to spawn effect
EquipableMC opened this issue ยท 4 comments
Suggestion
I feel like you should be able to do (optionally) spawn x and store it in {_var}
without having to do set {_x} to last spawned entity
after the spawn effect.
Why?
What this does is, is spawn whatever x is and it will be saved in that variable so u can use it in the rest of your code. This is similar to how DiSky does their store stuff in their own addon, which I find pretty useful
Other
No response
Agreement
- I have read the guidelines above and affirm I am following them with this suggestion.
- I agree with Phill, the spawn section is what should be used here
- While I understand Disky (and other addons do this) in my opinion it doesn't look pretty and it doesn't really flow with Skript
tl;dr:
- spawn section
- last spawned entity expression
We don't really want to introduce this bad design of syntax, the spawn section should be able to help you with this since you can use its local event entity.