Multiple Filters
EquipableMC opened this issue ยท 6 comments
Suggestion
There should be a way to use filter multiple times in skript and not strictly one time.
Why?
SkJade has this, but SkJade is outdated, and it would be easier to have in Skript just so I don't have to depend upon another addon solely for that feature.
Other
I expect this to be up for debate and/or be a controversial suggestion
Agreement
- I have read the guidelines above and affirm I am following them with this suggestion.
I don't really get the point of this. You can already stack filters since the output of a filter is still a list. If you want to have multiple conditions in a single filter you can make a local function in that script and have it return a boolean based on whatever checks you want to run. What are you actually suggesting to add here?
I don't really get the point of this. You can already stack filters since the output of a filter is still a list. If you want to have multiple conditions in a single filter you can make a local function in that script and have it return a boolean based on whatever checks you want to run. What are you actually suggesting to add here?
What I am suggesting is, "where [input is not a player && input's y-coordinate is x]" (something like this. Using functions is quite literally annoying and not a workaround I want to do
this is probably possible with the new whether
thing, but if this did happen i think it'd work better as a section, although you cant have a section mid effect, but i guess another thing could be
loop all players:
add loop-player to {_players::*}
filter {_players::*} to where:
input is not a player
input's y coordinate is 87
send "woah" to {_players::*}
&& isn't really Skript like, and this is probably a good alternative
a proper filter stacking is still something that should be added, currently in order to do it you have to do
(((({_list} where [input is blah]) where [input is blah]) where [input is blah]) where [input is blah])
As you could probably guess it doesn't look very intended nor efficient, tho I believe another issue is opened atm suggesting a better system + efforts are being made.
As per what Asleeepp said, that's basically what a skript version would look like either using it
or something similar as the team really like "IT" whenever they talked about this before
# if we're still against "into {_blah::*}" adding it as a entry is an option
filter all players into {_blah::*}:
variable: {_blah::*}
rules: # optionally "predicate" also works here but rules sounds better and more understandable imo
it is a player
it's y coordinate > 87
it's z coordinate is between -10000 and 10000
it's x coordinate is between -10000 and 10000
additionally last filter results
is a possible expression in place of variable storage
I would rather it be more like the new sort effect
filter {var::*} where [all|any]:
condition
Condition
send "test" to {var::*}