Time calculations are incorrectly calculated
Fusezion opened this issue ยท 0 comments
Skript/Server Version
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[03:09:06 INFO]: [Skript] Server Version: 1.21.1-77-4ff58c4 (MC: 1.21.1)
[03:09:06 INFO]: [Skript] Skript Version: 2.9.2 (skriptlang-github)
[03:09:06 INFO]: [Skript] Installed Skript Addons:
[03:09:06 INFO]: [Skript] - skript-gui v1.3 (https://github.com/APickledWalrus/skript-gui)
[03:09:06 INFO]: [Skript] - skript-reflect v2.5.1 (https://github.com/SkriptLang/skript-reflect)
[03:09:06 INFO]: [Skript] - SkBee v3.6.2 (https://github.com/ShaneBeee/SkBee)
[03:09:06 INFO]: [Skript] - SkAnimation v1.0.1 (fusezion.github.io)
[03:09:06 INFO]: [Skript] Installed dependencies:
[03:09:06 INFO]: [Skript] - Vault v1.7.3-b131
Bug Description
While originally meant for just time, timespan also seems to have some mild issues in terms of what we'd expect to work.
When changing the time of a world using time
classinfo anything other than (whole number):00
will become invalidated and refuse to function.
However even when using 1:00
the time that gets added as 1:12
not exactly 1:00
this also happens with add 1 minute to time of world
where it add 1:12
following the example of 1 second
one would likely expect this to add only 1 to the hour placement.
Expected Behavior
Time to be correctly calculated when using time classinfo and timespans for modifying world time.
Steps to Reproduce
command /testing:
trigger:
set {_world} to world of player
set {_starttime} to time of {_world}
set {_previousState::*} to gamerule doDaylightCycle of {_world} # this is a whole other issue
broadcast "Time Testing"
set time of {_world} to 0:00
broadcast "&7Start Time&e: %time of {_world}%"
add 0:01 to time of {_world}
broadcast "&7Added 0:01&e: %time of {_world}%"
add 0:10 to time of {_world}
broadcast "&7Added 0:10&e: %time of {_world}%"
add 1:00 to time of {_world}
broadcast "&7Added 1:00&e: %time of {_world}%"
broadcast "TimeSpan Testing"
set time of {_world} to 0:00
broadcast "&7Start Time&b: %time of {_world}%"
add 1 second to time of {_world}
broadcast "&7Added 1 second&b: %time of {_world}%"
add 1 minute to time of {_world}
broadcast "&7Added 1 minute&b: %time of {_world}%"
set gamerule doDaylightCycle of {_world} to {_previousState::1}
set time of {_world} to {_startTime}
Errors or Screenshots
Other
In truth the usage behind time
is rather poor I remember from a previous pr that the existing implementation might need looked at and possible reworked to a degree, at the time i just lacked the knowledge of how to do so.
Agreement
- I have read the guidelines above and affirm I am following them with this report.