Debug Verbosity showing in incorrect order
ShaneBeee opened this issue ยท 0 comments
Skript/Server Version
> sk info
[14:05:27 INFO]: [Skript] Skript's aliases can be found here: https://github.com/SkriptLang/skript-aliases
[14:05:27 INFO]: [Skript] Skript's documentation can be found here: https://docs.skriptlang.org/
[14:05:27 INFO]: [Skript] Skript's tutorials can be found here: https://docs.skriptlang.org/tutorials
[14:05:27 INFO]: [Skript] Server Version: 1.21.3-56-bb32b05 (MC: 1.21.3)
[14:05:27 INFO]: [Skript] Skript Version: 2.9.5 (skriptlang-github)
[14:05:27 INFO]: [Skript] Installed Skript Addons:
[14:05:27 INFO]: [Skript] - skript-reflect v2.5.1 (https://github.com/SkriptLang/skript-reflect)
[14:05:27 INFO]: [Skript] - SkBee v3.6.4 (https://github.com/SkriptHub/SkBee)
[14:05:27 INFO]: [Skript] - SkBriggy v1.4.2 (https://github.com/ShaneBeee/SkBriggy)
[14:05:27 INFO]: [Skript] Installed dependencies:
[14:05:27 INFO]: [Skript] - Vault v1.7.3-b131
Bug Description
When verbosity is set to DEBUG, the order of items sent in console does not match the order of lines in a script.
Expected Behavior
I would expect the order to follow the order in a script
Steps to Reproduce
Plop this in a script:
on break:
if player's tool is a diamond sword:
loop blocks in radius 3 around player:
send "hi" to player
output:
[14:03:15 INFO]: loading 'test.sk'
[14:03:15 INFO]: loaded 1 structure from 'test.sk'
[14:03:15 INFO]: break (break/place/burn/fade/form of <none>):
[14:03:16 INFO]: send "hi" to the player
[14:03:16 INFO]: loop the blocks in radius 3 around (the player >> snipped(converter))
[14:03:16 INFO]: if tool of the player is equal to [[itemtype:diamond sword]] (snipped(comparator))
Errors or Screenshots
No response
Other
No response
Agreement
- I have read the guidelines above and affirm I am following them with this report.