Skript

Skript

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Debug Verbosity showing in incorrect order

ShaneBeee opened this issue ยท 0 comments

commented

Skript/Server Version

> sk info
[14:05:27 INFO]: [Skript] Skript's aliases can be found here: https://github.com/SkriptLang/skript-aliases
[14:05:27 INFO]: [Skript] Skript's documentation can be found here: https://docs.skriptlang.org/
[14:05:27 INFO]: [Skript] Skript's tutorials can be found here: https://docs.skriptlang.org/tutorials
[14:05:27 INFO]: [Skript] Server Version: 1.21.3-56-bb32b05 (MC: 1.21.3)
[14:05:27 INFO]: [Skript] Skript Version: 2.9.5 (skriptlang-github)
[14:05:27 INFO]: [Skript] Installed Skript Addons: 
[14:05:27 INFO]: [Skript]  - skript-reflect v2.5.1 (https://github.com/SkriptLang/skript-reflect)
[14:05:27 INFO]: [Skript]  - SkBee v3.6.4 (https://github.com/SkriptHub/SkBee)
[14:05:27 INFO]: [Skript]  - SkBriggy v1.4.2 (https://github.com/ShaneBeee/SkBriggy)
[14:05:27 INFO]: [Skript] Installed dependencies: 
[14:05:27 INFO]: [Skript]  - Vault v1.7.3-b131

Bug Description

When verbosity is set to DEBUG, the order of items sent in console does not match the order of lines in a script.

Expected Behavior

I would expect the order to follow the order in a script

Steps to Reproduce

Plop this in a script:

on break:
	if player's tool is a diamond sword:
		loop blocks in radius 3 around player:
			send "hi" to player

output:

[14:03:15 INFO]: loading 'test.sk'
[14:03:15 INFO]: loaded 1 structure from 'test.sk'
[14:03:15 INFO]: break (break/place/burn/fade/form of <none>):
[14:03:16 INFO]:             send "hi" to the player
[14:03:16 INFO]:         loop the blocks in radius 3 around (the player >> snipped(converter))
[14:03:16 INFO]:     if  tool of the player is equal to [[itemtype:diamond sword]] (snipped(comparator))

Errors or Screenshots

No response

Other

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Agreement

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