
Else not taking into consideration delays
Closed this issue ยท 1 comments
Skript/Server Version
2.12.1
mc 1.21.5
Bug Description
When using a delay in a place that shouldn't be affected, I get an error stating that the damage has been delayed
Expected Behavior
The damage expression should not be erroring as the delay hasn't happened yet, but it's been parsed to think so.
Steps to Reproduce
on damage:
if damage cause is entity explosion or block explosion:
set damage to damage / 2
wait a tick
else if damage cause is lava:
set damage to damage / 3
Errors or Screenshots
[06:35:52 INFO]: Can't change the damage anymore after the event has already passed
[06:35:52 INFO]: Line: set damage to damage / 3
Other
No response
Agreement
- I have read the guidelines above and affirm I am following them with this report.
duplicate of #8139