Slimefun

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Buckets Vanishing from Cargo Networks with Fluid Pumps

lukemango opened this issue ยท 4 comments

commented

Description (Required)

A simple cargo circuit with two freezers, 4 fluid pumps, and a holding chest for empty buckets and another for water buckets, with round robin enabled on all devices, correctly executed and running perfectly fine on the version 479, results in the deletion of buckets somewhere between the point of the empty bucket leaving the freezer and going to the chest/fluid pump on the version 497. This renders the entire auto-coolant generating circuit un-automated.

Steps to reproduce the Issue (Required)

https://lukemango.com/II9oS.png

Expected behavior (Required)

The empty buckets should go to the chest and fluid pumps, fill up, and cycle endlessly, and not be deleted from existence.

Server Log / Error Report

No errors

Environment (Required)

  • Minecraft Version: Craftimize (1.15.2)
  • Slimefun Version: vDEV - 497
  • CS-CoreLib Version: vDEV - 85
commented

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commented

Fixed the versions being in the wrong order if that was the issue?

EDIT: Realised we're 1 CS-CoreLib version out of date, updating and testing now

commented

Tested on CS-CoreLib vDEV 85, can confirm I can replicate the issue

Updated issue with new version

commented

This typically occurs whenever you have both an input and output for the same item on the same channel on the same container. Looping an item like this will cause it to disappear. I was unable to replicate this fluid pump problem, so this may be the true issue.