Slimefun

Slimefun

3M Downloads

Generators power multiple energy network with unnerfed rate

ybw0014 opened this issue · 5 comments

commented

❗ Checklist

  • I am using the official english version of Slimefun and did not modify the jar.
  • I am using an up to date "DEV" (not "RC") version of Slimefun.
  • I am aware that issues related to Slimefun addons need to be reported on their bug trackers and not here.
  • I searched for similar open issues and could not find an existing bug report on this.

📍 Description

When a solar generator is connected to two separate energy networks, it powers both networks with its rate not nerfed. And I tried to add the third network, that also happens.
I only tested the solar generator, but I believe other generators have the same issue.

📑 Reproduction Steps

  1. Put the solar generator
  2. Put the energy regulator 6 blocks away
  3. Put the capacitor
  4. Put another regulator in a new direction and put the capacitor near it

The final setup should be like in the screenshoot.

💡 Expected Behavior

I think the generators should be nerfed if connected to multiple networks.

📷 Screenshots / Videos

image

📜 Server Log

N/A

📂 /error-reports/ folder

N/A

💻 Server Software

Paper

🎮 Minecraft Version

1.16.x

⭐ Slimefun version

DEV - 968

🧭 Other plugins

N/A

commented
commented

seems this is happening when machines are filling their buffers. once the power source is removed, all regulators go down to zero immediately but machines still run off of buffers.

commented

2022-07-26_18 43 59
this was my testing environment. once the power source was removed, all regulators hit zero, then the machines ran off the buffers. the buffers were all charged simultaneously

commented

I wonder if we can simply check if there is an energy net already at the location of a component when adding, if there is just don't add it

commented

Cheating Slimefun 4 with big brain be like :
(I wonder someone actually gonna use that)