Breaking a connector when the energy network is too large can temporarily render the energy network unusable
imexplorer1 opened this issue · 3 comments
❗ Checklist
- I am using the official english version of Slimefun and did not modify the jar.
- I am using an up to date "DEV" (not "RC") version of Slimefun.
- I am aware that issues related to Slimefun addons need to be reported on their bug trackers and not here.
- I searched for similar open issues and could not find an existing bug report on this.
📍 Description
Placing a huge energy network and disrupting a connector will temporarily prevent remote machines from connecting to the energy network.
📑 Reproduction Steps
- Placing a huge energy network
- disrupting a connector
💡 Expected Behavior
After performing the above operation, the remote machine can still operate normally
📷 Screenshots / Videos
2023-04-22.11-45-30.mp4
📜 Server Log
No response
📂 /error-reports/
folder
No response
💻 Server Software
Purpur
🎮 Minecraft Version
1.18.x
⭐ Slimefun version
DEV 1050
🧭 Other plugins
slimefunHUD
Not sure this is really a bug, It's just the energy network re-connecting everything
pretty sure Human is right. since it detected a broken connector, it should reestabish that it is connected to a network. additionally the example of placing 1000 connectors like that isn't a realistic build, i don't see this as an issue either, but I'll let an admin close it if they wish