Slimefun

Slimefun

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Breaking a connector when the energy network is too large can temporarily render the energy network unusable

imexplorer1 opened this issue · 3 comments

commented

❗ Checklist

  • I am using the official english version of Slimefun and did not modify the jar.
  • I am using an up to date "DEV" (not "RC") version of Slimefun.
  • I am aware that issues related to Slimefun addons need to be reported on their bug trackers and not here.
  • I searched for similar open issues and could not find an existing bug report on this.

📍 Description

Placing a huge energy network and disrupting a connector will temporarily prevent remote machines from connecting to the energy network.

📑 Reproduction Steps

  1. Placing a huge energy network
  2. disrupting a connector

💡 Expected Behavior

After performing the above operation, the remote machine can still operate normally

📷 Screenshots / Videos

2023-04-22.11-45-30.mp4

📜 Server Log

No response

📂 /error-reports/ folder

No response

💻 Server Software

Purpur

🎮 Minecraft Version

1.18.x

⭐ Slimefun version

DEV 1050

🧭 Other plugins

slimefunHUD

commented

Not sure this is really a bug, It's just the energy network re-connecting everything

commented

pretty sure Human is right. since it detected a broken connector, it should reestabish that it is connected to a network. additionally the example of placing 1000 connectors like that isn't a realistic build, i don't see this as an issue either, but I'll let an admin close it if they wish

commented

I've played around with this and I'm happy enough with the behaviour, you've broken one of the earliest nodes in the tree and it's just re-propagating itself, and doesn't exactly take an age ;)