Cooldown times for spells
Hypersonic opened this issue ยท 5 comments
One major piece of feedback I've gotten from our first major round of playtesting is that we need cooldown times for spells. Maybe a
int ticksSinceLastCast()
method?
I was thinking we'd have a public int getCooldown() in spells that could be overriden and a public string getCooldownMessage(Player player) that could be overriden. SpellBook could then manage sending the message whenever necesary.